package com.lineage.server.templates;

public class L1Skills {
  public static final int ATTR_NONE = 0;
  
  public static final int ATTR_EARTH = 1;
  
  public static final int ATTR_FIRE = 2;
  
  public static final int ATTR_WATER = 4;
  
  public static final int ATTR_WIND = 8;
  
  public static final int ATTR_RAY = 16;
  
  public static final int TYPE_PROBABILITY = 1;
  
  public static final int TYPE_CHANGE = 2;
  
  public static final int TYPE_CURSE = 4;
  
  public static final int TYPE_DEATH = 8;
  
  public static final int TYPE_HEAL = 16;
  
  public static final int TYPE_RESTORE = 32;
  
  public static final int TYPE_ATTACK = 64;
  
  public static final int TYPE_OTHER = 128;
  
  public static final int TARGET_TO_ME = 0;
  
  public static final int TARGET_TO_PC = 1;
  
  public static final int TARGET_TO_NPC = 2;
  
  public static final int TARGET_TO_CLAN = 4;
  
  public static final int TARGET_TO_PARTY = 8;
  
  public static final int TARGET_TO_PET = 16;
  
  public static final int TARGET_TO_PLACE = 32;
  
  private int _skillId;
  
  private String _name;
  
  private int _skillLevel;
  
  private int _skillNumber;
  
  private int _mpConsume;
  
  private int _hpConsume;
  
  private int _itmeConsumeId;
  
  private int _itmeConsumeCount;
  
  private int _reuseDelay;
  
  private int _buffDuration;
  
  private String _target;
  
  private int _targetTo;
  
  private int _damageValue;
  
  private int _damageDice;
  
  private int _damageDiceCount;
  
  private int _probabilityValue;
  
  private int _probabilityDice;
  
  private int _attr;
  
  private int _type;
  
  private int _lawful;
  
  private int _ranged;
  
  private int _area;
  
  boolean _isThrough;
  
  private int _id;
  
  private String _nameId;
  
  private int _actionId;
  
  private int _castGfx;
  
  private int _castGfx2;
  
  private int _sysmsgIdHappen;
  
  private int _sysmsgIdStop;
  
  private int _sysmsgIdFail;
  
  private int type;
  
  private int typestun;
  
  private int type1;
  
  private int type2;
  
  private int type3;
  
  private int type4;
  
  private int type5;
  
  private int type6;
  
  private int type7;
  
  private int type8;
  
  private int type9;
  
  private int type10;
  
  private int type11;
  
  private int type12;
  
  private int type13;
  
  private int type14;
  
  private int type15;
  
  private int type16;
  
  private int type17;
  
  private int type18;
  
  private int type19;
  
  private int type20;
  
  private int type21;
  
  private int type22;
  
  private int type23;
  
  private int type24;
  
  private int type25;
  
  private int type26;
  
  private int type27;
  
  private int type28;
  
  public int getSkillId() {
    return this._skillId;
  }
  
  public void setSkillId(int i) {
    this._skillId = i;
  }
  
  public String getName() {
    return this._name;
  }
  
  public void setName(String s) {
    this._name = s;
  }
  
  public int getSkillLevel() {
    return this._skillLevel;
  }
  
  public void setSkillLevel(int i) {
    this._skillLevel = i;
  }
  
  public int getSkillNumber() {
    return this._skillNumber;
  }
  
  public void setSkillNumber(int i) {
    this._skillNumber = i;
  }
  
  public int getMpConsume() {
    return this._mpConsume;
  }
  
  public void setMpConsume(int i) {
    this._mpConsume = i;
  }
  
  public int getHpConsume() {
    return this._hpConsume;
  }
  
  public void setHpConsume(int i) {
    this._hpConsume = i;
  }
  
  public int getItemConsumeId() {
    return this._itmeConsumeId;
  }
  
  public void setItemConsumeId(int i) {
    this._itmeConsumeId = i;
  }
  
  public int getItemConsumeCount() {
    return this._itmeConsumeCount;
  }
  
  public void setItemConsumeCount(int i) {
    this._itmeConsumeCount = i;
  }
  
  public int getReuseDelay() {
    return this._reuseDelay;
  }
  
  public void setReuseDelay(int i) {
    this._reuseDelay = i;
  }
  
  public int getBuffDuration() {
    return this._buffDuration;
  }
  
  public void setBuffDuration(int i) {
    this._buffDuration = i;
  }
  
  public String getTarget() {
    return this._target;
  }
  
  public void setTarget(String s) {
    this._target = s;
  }
  
  public int getTargetTo() {
    return this._targetTo;
  }
  
  public void setTargetTo(int i) {
    this._targetTo = i;
  }
  
  public int getDamageValue() {
    return this._damageValue;
  }
  
  public void setDamageValue(int i) {
    this._damageValue = i;
  }
  
  public int getDamageDice() {
    return this._damageDice;
  }
  
  public void setDamageDice(int i) {
    this._damageDice = i;
  }
  
  public int getDamageDiceCount() {
    return this._damageDiceCount;
  }
  
  public void setDamageDiceCount(int i) {
    this._damageDiceCount = i;
  }
  
  public int getProbabilityValue() {
    return this._probabilityValue;
  }
  
  public void setProbabilityValue(int i) {
    this._probabilityValue = i;
  }
  
  public int getProbabilityDice() {
    return this._probabilityDice;
  }
  
  public void setProbabilityDice(int i) {
    this._probabilityDice = i;
  }
  
  public int getAttr() {
    return this._attr;
  }
  
  public void setAttr(int i) {
    this._attr = i;
  }
  
  public int getType() {
    return this._type;
  }
  
  public void setType(int i) {
    this._type = i;
  }
  
  public int getLawful() {
    return this._lawful;
  }
  
  public void setLawful(int i) {
    this._lawful = i;
  }
  
  public int getRanged() {
    return this._ranged;
  }
  
  public void setRanged(int i) {
    this._ranged = i;
  }
  
  public int getArea() {
    return this._area;
  }
  
  public void setArea(int i) {
    this._area = i;
  }
  
  public boolean isThrough() {
    return this._isThrough;
  }
  
  public void setThrough(boolean flag) {
    this._isThrough = flag;
  }
  
  public int getId() {
    return this._id;
  }
  
  public void setId(int i) {
    this._id = i;
  }
  
  public String getNameId() {
    return this._nameId;
  }
  
  public void setNameId(String s) {
    this._nameId = s;
  }
  
  public int getActionId() {
    return this._actionId;
  }
  
  public void setActionId(int i) {
    this._actionId = i;
  }
  
  public int getCastGfx() {
    return this._castGfx;
  }
  
  public void setCastGfx(int i) {
    this._castGfx = i;
  }
  
  public int getCastGfx2() {
    return this._castGfx2;
  }
  
  public void setCastGfx2(int i) {
    this._castGfx2 = i;
  }
  
  public int getSysmsgIdHappen() {
    return this._sysmsgIdHappen;
  }
  
  public void setSysmsgIdHappen(int i) {
    this._sysmsgIdHappen = i;
  }
  
  public int getSysmsgIdStop() {
    return this._sysmsgIdStop;
  }
  
  public void setSysmsgIdStop(int i) {
    this._sysmsgIdStop = i;
  }
  
  public int getSysmsgIdFail() {
    return this._sysmsgIdFail;
  }
  
  public void setSysmsgIdFail(int i) {
    this._sysmsgIdFail = i;
  }
  
  public int gettype1() {
    return this.type1;
  }
  
  public void settype1(int i) {
    this.type1 = i;
  }
  
  public int gettype2() {
    return this.type2;
  }
  
  public void settype2(int i) {
    this.type2 = i;
  }
  
  public int gettype3() {
    return this.type3;
  }
  
  public void settype3(int i) {
    this.type3 = i;
  }
  
  public int gettype4() {
    return this.type4;
  }
  
  public void settype4(int i) {
    this.type4 = i;
  }
  
  public int gettype5() {
    return this.type5;
  }
  
  public void settype5(int i) {
    this.type5 = i;
  }
  
  public int gettype6() {
    return this.type6;
  }
  
  public void settype6(int i) {
    this.type6 = i;
  }
  
  public int gettype7() {
    return this.type7;
  }
  
  public void settype7(int i) {
    this.type7 = i;
  }
  
  public int gettype8() {
    return this.type8;
  }
  
  public void settype8(int i) {
    this.type8 = i;
  }
  
  public int gettype9() {
    return this.type9;
  }
  
  public void settype9(int i) {
    this.type9 = i;
  }
  
  public int gettype10() {
    return this.type10;
  }
  
  public void settype10(int i) {
    this.type10 = i;
  }
  
  public int gettype11() {
    return this.type11;
  }
  
  public void settype11(int i) {
    this.type11 = i;
  }
  
  public int gettype12() {
    return this.type12;
  }
  
  public void settype12(int i) {
    this.type12 = i;
  }
  
  public int gettype13() {
    return this.type13;
  }
  
  public void settype13(int i) {
    this.type13 = i;
  }
  
  public int gettype14() {
    return this.type14;
  }
  
  public void settype14(int i) {
    this.type14 = i;
  }
  
  public int gettype15() {
    return this.type15;
  }
  
  public void settype15(int i) {
    this.type15 = i;
  }
  
  public int gettype16() {
    return this.type16;
  }
  
  public void settype16(int i) {
    this.type16 = i;
  }
  
  public int gettype17() {
    return this.type17;
  }
  
  public void settype17(int i) {
    this.type17 = i;
  }
  
  public int gettype18() {
    return this.type18;
  }
  
  public void settype18(int i) {
    this.type18 = i;
  }
  
  public int gettype19() {
    return this.type19;
  }
  
  public void settype19(int i) {
    this.type19 = i;
  }
  
  public int gettype20() {
    return this.type20;
  }
  
  public void settype20(int i) {
    this.type20 = i;
  }
  
  public int gettype21() {
    return this.type21;
  }
  
  public void settype21(int i) {
    this.type21 = i;
  }
  
  public int gettype22() {
    return this.type22;
  }
  
  public void settype22(int i) {
    this.type22 = i;
  }
  
  public int gettype23() {
    return this.type23;
  }
  
  public void settype23(int i) {
    this.type23 = i;
  }
  
  public int gettype24() {
    return this.type24;
  }
  
  public void settype24(int i) {
    this.type24 = i;
  }
  
  public int gettype25() {
    return this.type25;
  }
  
  public void settype25(int i) {
    this.type25 = i;
  }
  
  public int gettype26() {
    return this.type26;
  }
  
  public void settype26(int i) {
    this.type26 = i;
  }
  
  public int gettype27() {
    return this.type27;
  }
  
  public void settype27(int i) {
    this.type27 = i;
  }
  
  public int gettype28() {
    return this.type28;
  }
  
  public void settype28(int i) {
    this.type28 = i;
  }
}
